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Night Owl 9
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Night Owl CD-ROM (NOPV9) (Night Owl Publisher) (1993).ISO
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005a
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murd170.zip
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PLAYER.INS
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1993-04-03
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M U R D E R M A N S I O N
W r i t t e n b y
W i l l i a m H. R o u n t r e e
C o p y r i g h t (c) 1 9 9 2 , 1 9 9 3
Murder Mansion is a role playing game where the users search throughout a
mansion to discover clues that will lead help them catch the murderer. But
if they take too long....they may be the next victim!
This door if registered is capable of generating 9 different cases a day,
however, the unregistered version is limited to 1 case a day.
The Start:
Upon starting this door you will see the floor layout of the mansion.
Your mission is to search it, find the murder location, and discover who
the murderer is and solve the case. You will need to question the other
people in the mansion. Compare their alibis to discover who is your main
suspect.
Options:
8: North - This will move the character twords the top of the
screen.
6: East - This will move the character twords the right of the
screen.
2: South - This will move the character twords the bottom of the
screen.
4: West - This will move the character twords the left of the
screen.
A: Arrest - This is when you have discovered who, where and with
what. This is what you press when you are ready to
solve the crime.
C: Compare - This will display all the people that you have
questioned. Displayed will be where they claim to
have been and with whom.
S: Select - This option will allow you to select the individual
that you believe is the killer.
Q: Quit - This option allows you to save the case you are in
and return to the host BBS.
R: Reprint - This option clears the screen and redraws it. If
for some reason the display becomes garbled, this
will allow you to continue playing.
T: Type of
Search - There are 5 different types:
Indepth: With this option your character will
move 1 step at a time, carefully obser-
ving his/her surroundings. The range
for detecting something is a distance
of 7 spaces.
Good : With this option your character will
move 2 steps at a time, spending a little
less time looking around. The range for
detecting something is a distance of 5
spaces.
Average: With this option your character will
move 4 steps at a time, trying to move
and search as effectively as possible.
The range for detecting something is a
distance of 3 spaces.
Nearby : With this option your character will
move 6 steps at a time, trying to move
faster spending very little time looking
for clues. The range for detecting
something is a distance of 2 spaces.
Quick : With this option your character will
move 8 steps at a time, spending almost
no time searching. The range for detecting
something is only a distance of 1 space.
Facts:
Ranking: This shows your detective's current status. As you solve
cases, this will change. As you progress, you will have
less moves to solve the murder before the murder will
be after you.
Search : This is a method, described above, shows the detective's
current method of searching.
Who : As you explore the mansion, you will discover people
(Yellow in color). To question them you must be next
to them. Once you have questioned them once, there is
no need to do so again. You must select who you think
is the killer.
Where : Again, as you explore you will be searching for the
location where the crime took place. Upon discovering
it, your display in the upper right hand coner will
display it's location.
Weapon : You will also discover possible murder weapons (Red in
color). To examine these you must pick them up. This
involves moving to their same location. If you discover
the murder weapon, your display in the upper right hand
corner will be updated.
Stats:
Your detective will accumulate several of these:
1. General Ranking
2. Number of Cases solved
3. Number of Times that they were killed
4. Experience Points
The first 3 are pretty self explanatory, but the 3rd is not.
The quicker you solve a case the more it is worth. If you fail
to solve a case properly, then you will lose points. Every day
a Detective starts a case he will receive 1 points Every time
he/she finds the murder location or the murder weapon, they will
receive 5 points. And if you solve the case you will receive more
points based on how many moves it took to solve the case.